![]() Each render pipeline requires a different material setup and these materials are still very much in development. While this solution provides many much-needed features, it’s not without its challenges. Unity’s HDRP and LWRP bifurcate the engine into two preset scriptable render pipelines (SRP) and offer greater flexibility in customizing the Unity engine to fit your needs. By default, SpeedTree will export with a material set up for the Standard pipeline, but still faces some challenges for those who want to use the beta High Definition Render Pipeline (HDRP) or Lightweight Render Pipeline (LWRP) pipeline. ![]() SpeedTree 8 for Unity is now available as a subscription, indie, and full games license, bringing PBR goodness and advanced features to Unity 2018.3.
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